ps2frag(1)                  General Commands Manual                 ps2frag(1)

       ps2frag - obsolete shell script for the PSfrag system.

       The  new  PSfrag system no longer requires the ps2frag script; instead,
       it handles the processing entirely within TeX/LaTeX and DVIPS. I'm sure
       you will agree that never needing to run ps2frag again is a nice conve-

       However, there are two significant differences in the way this new ver-
       sion of PSfrag works. Please make yourself aware of them:

       1)  XDvi  is no longer able to determine where your PSfrag replacements
       should go, so instead it lines them up in a vertical list to  the  left
       of  the  figure. This allows you to confirm that they have been typeset
       properly, at least. However, to  confirm  that  PSfrag  positions  your
       replacements  properly, you will have to view the PostScript version of
       your file with a viewer like GhostView, or print it out.  This seems to
       be the only disadvantage to the elimination of the pre-processing step.

       2)  If  you  embed '\tex' commands inside your figures, you now need to
       explicitly _tell_ PSfrag to process  these  commands.  To  do  so,  use
       \usepackage[scanall]{psfrag}  instead  of  \usepackage{psfrag}  at  the
       beginning of your LaTeX file.

       If you only use '\tex' commands in a small number of  figures,  then  a
       more  efficient might be to turn on '\tex'-scanning only for those fig-
       ures. To do that, add the command  '\psfragscanon'  immediately  before
       each relevant \includegraphics or \epsfbox command.

       See the PSfrag documentation for further information.

       dvips(1), gs(1), ghostview(1), latex(1)

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TeXware                             Feb 95                          ps2frag(1)
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