ppmshadow [-b blur_size] [-k] [-t] [-x xoffset] [-y yoffset] [-u] [pnm-
ppmshadow adds a simulated shadow to an image, giving the appearance
that the contents of the image float above the page, casting a diffuse
shadow on the background. Shadows can either be black, as cast by
opaque objects, or translucent, where the shadow takes on the colour of
the object which casts it. You can specify the extent of the shadow
and its displacement from the image with command line options.
Sets the distance of the light source from the image. Larger
values move the light source closer, casting a more diffuse
shadow, while smaller settings move the light further away,
yielding a sharper shadow. blur_size defaults to 11 pixels.
-k Keep the intermediate temporary image files. When debugging,
these intermediate files provide many clues as to the source of
an error. See FILES below for a list of the contents of each
-t Consider the non-background material in the image translucent --
it casts shadows of its own colour rather than a black shadow,
which is default. This often results in fuzzy, difficult-to-
read images but in some circumstances may look better.
-u Print command syntax and a summary of options.
Specifies the displacement of the light source to the left of
the image. Larger settings of xoffset displace the shadow to
the right, as would be cast by a light further to the left. If
not specified, the horizontal offset is half of blur_size
(above), to the left.
Specifies the displacement of the light source above the top of
the image. Larger settings displace the shadow downward, corre-
sponding to moving the light further above the top of the image.
If you don't specify -y, the vertical offset defaults to the
same as the horizontal offset (above), upward.
where pid is the process number of the ppmshadow process and N is a
number identifying the file as described below. In normal operation,
ppmshadow deletes temporary files as soon as it is done with them and
leaves no debris around after it completes. To preserve the intermedi-
ate files for debugging, use the -k command line option.
N in the filename means:
1 Positive binary mask
2 Convolution kernel for blurring shadow
3 Blurred shadow image
4 Clipped shadow image, offset as requested
5 Blank image with background of source image
6 Offset shadow
7 Inverse mask file
8 Original image times inverse mask
9 Generated shadow times positive mask
10 Shadow times background colour
The source image must contain sufficient space on the edges in the
direction in which the shadow is cast to contain the shadow -- if it
doesn't some of the internal steps may fail. You can usually expand
the border of a too-tightly-cropped image with pnmmargin before pro-
cessing it with ppmshadow.
Black pixels and pixels with the same color as the image background
don't cast a shadow. If this causes unintentional "holes" in the
shadow, fill the offending areas with a color which differs from black
or the background by RGB values of 1, which will be imperceptible to
the viewer. Since the comparison is exact, the modified areas will now
The background color of the source image (which is preserved in the
output) is deemed to be the color of the pixel at the top left of the
input image. If that pixel isn't part of the background, simply add a
one-pixel border at the top of the image, generate the shadow image,
then delete the border from it.
If something goes wrong along the way, the error messages from the var-
ious Netpbm programs ppmshadow calls will, in general, provide little
or no clue as to where ppmshadow went astray. In this case, Specify
the -k option and examine the intermediate results in the temporary
If the contrast between the image and background is insufficient, the
-t option may yield unattractive results which resemble simple blurring
of the original image.
Because Netpbm used to have a maximum maxval of 255, which meant that
the largest convolution kernel pnmconvol could use was 11 by 11,
ppmshadow includes a horrid, CPU-time-burning kludge which, if a blur
of greater than 11 is requested, performs an initial convolution with
an 11x11 kernel, then calls pnmsmooth (which is actually a script that
calls pnmconvol with a 3x3 kernel) as many times as the requested blur
exceeds 11. It's ugly, but it gets the job done on those rare occa-
sions where you need a blur greater than 11.
If you wish to generate an image at high resolution, then scale it to
publication size with pnmscale in order to eliminate jagged edges by
resampling, it's best to generate the shadow in the original high reso-
lution image, prior to scaling it down in size. If you scale first and
then add the shadow, you'll get an unsightly jagged stripe between the
edge of material and its shadow, due to resampled pixels intermediate
between the image and background obscuring the shadow.
ppmshadow returns status 0 if processing was completed without errors,
and a nonzero Unix error code if an error prevented generation of out-
put. Some errors may result in the script aborting, usually displaying
error messages from various Netpbm components it uses, without return-
ing a nonzero error code. When this happens, the output file will be
empty, so be sure to test this if you need to know if the program suc-
pnm(5), pnmmargin(1), pnmconvol(1), pnmscale(1), pnmsmooth(1), ppm(5)
John Walker <http://www.fourmilab.ch> August 8, 1997
This software is in the public domain. Permission to use, copy, mod-
ify, and distribute this software and its documentation for any purpose
and without fee is hereby granted, without any conditions or restric-
12 March 2000 ppmshadow(1)
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