perlmod

PERLMOD(1)             Perl Programmers Reference Guide             PERLMOD(1)

NAME
       perlmod - Perl modules (packages and symbol tables)

DESCRIPTION
   Is this the document you were after?
       There are other documents which might contain the information that
       you're looking for:

       This doc
         Perl's packages, namespaces, and some info on classes.

       perlnewmod
         Tutorial on making a new module.

       perlmodstyle
         Best practices for making a new module.

   Packages
       Unlike Perl 4, in which all the variables were dynamic and shared one
       global name space, causing maintainability problems, Perl 5 provides
       two mechanisms for protecting code from having its variables stomped on
       by other code: lexically scoped variables created with "my" or "state"
       and namespaced global variables, which are exposed via the "vars"
       pragma, or the "our" keyword. Any global variable is considered to be
       part of a namespace and can be accessed via a "fully qualified form".
       Conversely, any lexically scoped variable is considered to be part of
       that lexical-scope, and does not have a "fully qualified form".

       In perl namespaces are called "packages" and the "package" declaration
       tells the compiler which namespace to prefix to "our" variables and
       unqualified dynamic names.  This both protects against accidental
       stomping and provides an interface for deliberately clobbering global
       dynamic variables declared and used in other scopes or packages, when
       that is what you want to do.

       The scope of the "package" declaration is from the declaration itself
       through the end of the enclosing block, "eval", or file, whichever
       comes first (the same scope as the my(), our(), state(), and local()
       operators, and also the effect of the experimental "reference
       aliasing," which may change), or until the next "package" declaration.
       Unqualified dynamic identifiers will be in this namespace, except for
       those few identifiers that, if unqualified, default to the main package
       instead of the current one as described below.  A "package" statement
       affects only dynamic global symbols, including subroutine names, and
       variables you've used local() on, but not lexical variables created
       with my(), our() or state().

       Typically, a "package" statement is the first declaration in a file
       included in a program by one of the "do", "require", or "use"
       operators.  You can switch into a package in more than one place:
       "package" has no effect beyond specifying which symbol table the
       compiler will use for dynamic symbols for the rest of that block or
       until the next "package" statement.  You can refer to variables and
       filehandles in other packages by prefixing the identifier with the
       package name and a double colon: $Package::Variable.  If the package
       name is null, the "main" package is assumed.  That is, $::sail is
       equivalent to $main::sail.

       The old package delimiter was a single quote, but double colon is now
       the preferred delimiter, in part because it's more readable to humans,
       and in part because it's more readable to emacs macros.  It also makes
       C++ programmers feel like they know what's going on--as opposed to
       using the single quote as separator, which was there to make Ada
       programmers feel like they knew what was going on.  Because the old-
       fashioned syntax is still supported for backwards compatibility, if you
       try to use a string like "This is $owner's house", you'll be accessing
       $owner::s; that is, the $s variable in package "owner", which is
       probably not what you meant.  Use braces to disambiguate, as in "This
       is ${owner}'s house".

       Packages may themselves contain package separators, as in
       $OUTER::INNER::var.  This implies nothing about the order of name
       lookups, however.  There are no relative packages: all symbols are
       either local to the current package, or must be fully qualified from
       the outer package name down.  For instance, there is nowhere within
       package "OUTER" that $INNER::var refers to $OUTER::INNER::var.  "INNER"
       refers to a totally separate global package. The custom of treating
       package names as a hierarchy is very strong, but the language in no way
       enforces it.

       Only identifiers starting with letters (or underscore) are stored in a
       package's symbol table.  All other symbols are kept in package "main",
       including all punctuation variables, like $_.  In addition, when
       unqualified, the identifiers STDIN, STDOUT, STDERR, ARGV, ARGVOUT, ENV,
       INC, and SIG are forced to be in package "main", even when used for
       other purposes than their built-in ones.  If you have a package called
       "m", "s", or "y", then you can't use the qualified form of an
       identifier because it would be instead interpreted as a pattern match,
       a substitution, or a transliteration.

       Variables beginning with underscore used to be forced into package
       main, but we decided it was more useful for package writers to be able
       to use leading underscore to indicate private variables and method
       names.  However, variables and functions named with a single "_", such
       as $_ and "sub _", are still forced into the package "main".  See also
       "The Syntax of Variable Names" in perlvar.

       "eval"ed strings are compiled in the package in which the eval() was
       compiled.  (Assignments to $SIG{}, however, assume the signal handler
       specified is in the "main" package.  Qualify the signal handler name if
       you wish to have a signal handler in a package.)  For an example,
       examine perldb.pl in the Perl library.  It initially switches to the
       "DB" package so that the debugger doesn't interfere with variables in
       the program you are trying to debug.  At various points, however, it
       temporarily switches back to the "main" package to evaluate various
       expressions in the context of the "main" package (or wherever you came
       from).  See perldebug.

       The special symbol "__PACKAGE__" contains the current package, but
       cannot (easily) be used to construct variable names. After "my($foo)"
       has hidden package variable $foo, it can still be accessed, without
       knowing what package you are in, as "${__PACKAGE__.'::foo'}".

       See perlsub for other scoping issues related to my() and local(), and
       perlref regarding closures.

   Symbol Tables
       The symbol table for a package happens to be stored in the hash of that
       name with two colons appended.  The main symbol table's name is thus
       %main::, or %:: for short.  Likewise the symbol table for the nested
       package mentioned earlier is named %OUTER::INNER::.

       The value in each entry of the hash is what you are referring to when
       you use the *name typeglob notation.

           local *main::foo    = *main::bar;

       You can use this to print out all the variables in a package, for
       instance.  The standard but antiquated dumpvar.pl library and the CPAN
       module Devel::Symdump make use of this.

       The results of creating new symbol table entries directly or modifying
       any entries that are not already typeglobs are undefined and subject to
       change between releases of perl.

       Assignment to a typeglob performs an aliasing operation, i.e.,

           *dick = *richard;

       causes variables, subroutines, formats, and file and directory handles
       accessible via the identifier "richard" also to be accessible via the
       identifier "dick".  If you want to alias only a particular variable or
       subroutine, assign a reference instead:

           *dick = \$richard;

       Which makes $richard and $dick the same variable, but leaves @richard
       and @dick as separate arrays.  Tricky, eh?

       There is one subtle difference between the following statements:

           *foo = *bar;
           *foo = \$bar;

       "*foo = *bar" makes the typeglobs themselves synonymous while "*foo =
       \$bar" makes the SCALAR portions of two distinct typeglobs refer to the
       same scalar value. This means that the following code:

           $bar = 1;
           *foo = \$bar;       # Make $foo an alias for $bar

           {
               local $bar = 2; # Restrict changes to block
               print $foo;     # Prints '1'!
           }

       Would print '1', because $foo holds a reference to the original $bar.
       The one that was stuffed away by "local()" and which will be restored
       when the block ends. Because variables are accessed through the
       typeglob, you can use "*foo = *bar" to create an alias which can be
       localized. (But be aware that this means you can't have a separate @foo
       and @bar, etc.)

       What makes all of this important is that the Exporter module uses glob
       aliasing as the import/export mechanism. Whether or not you can
       properly localize a variable that has been exported from a module
       depends on how it was exported:

           @EXPORT = qw($FOO); # Usual form, can't be localized
           @EXPORT = qw(*FOO); # Can be localized

       You can work around the first case by using the fully qualified name
       ($Package::FOO) where you need a local value, or by overriding it by
       saying "*FOO = *Package::FOO" in your script.

       The "*x = \$y" mechanism may be used to pass and return cheap
       references into or from subroutines if you don't want to copy the whole
       thing.  It only works when assigning to dynamic variables, not
       lexicals.

           %some_hash = ();                    # can't be my()
           *some_hash = fn( \%another_hash );
           sub fn {
               local *hashsym = shift;
               # now use %hashsym normally, and you
               # will affect the caller's %another_hash
               my %nhash = (); # do what you want
               return \%nhash;
           }

       On return, the reference will overwrite the hash slot in the symbol
       table specified by the *some_hash typeglob.  This is a somewhat tricky
       way of passing around references cheaply when you don't want to have to
       remember to dereference variables explicitly.

       Another use of symbol tables is for making "constant" scalars.

           *PI = \3.14159265358979;

       Now you cannot alter $PI, which is probably a good thing all in all.
       This isn't the same as a constant subroutine, which is subject to
       optimization at compile-time.  A constant subroutine is one prototyped
       to take no arguments and to return a constant expression.  See perlsub
       for details on these.  The "use constant" pragma is a convenient
       shorthand for these.

       You can say *foo{PACKAGE} and *foo{NAME} to find out what name and
       package the *foo symbol table entry comes from.  This may be useful in
       a subroutine that gets passed typeglobs as arguments:

           sub identify_typeglob {
               my $glob = shift;
               print 'You gave me ', *{$glob}{PACKAGE},
                   '::', *{$glob}{NAME}, "\n";
           }
           identify_typeglob *foo;
           identify_typeglob *bar::baz;

       This prints

           You gave me main::foo
           You gave me bar::baz

       The *foo{THING} notation can also be used to obtain references to the
       individual elements of *foo.  See perlref.

       Subroutine definitions (and declarations, for that matter) need not
       necessarily be situated in the package whose symbol table they occupy.
       You can define a subroutine outside its package by explicitly
       qualifying the name of the subroutine:

           package main;
           sub Some_package::foo { ... }   # &foo defined in Some_package

       This is just a shorthand for a typeglob assignment at compile time:

           BEGIN { *Some_package::foo = sub { ... } }

       and is not the same as writing:

           {
               package Some_package;
               sub foo { ... }
           }

       In the first two versions, the body of the subroutine is lexically in
       the main package, not in Some_package. So something like this:

           package main;

           $Some_package::name = "fred";
           $main::name = "barney";

           sub Some_package::foo {
               print "in ", __PACKAGE__, ": \$name is '$name'\n";
           }

           Some_package::foo();

       prints:

           in main: $name is 'barney'

       rather than:

           in Some_package: $name is 'fred'

       This also has implications for the use of the SUPER:: qualifier (see
       perlobj).

   BEGIN, UNITCHECK, CHECK, INIT and END
       Five specially named code blocks are executed at the beginning and at
       the end of a running Perl program.  These are the "BEGIN", "UNITCHECK",
       "CHECK", "INIT", and "END" blocks.

       These code blocks can be prefixed with "sub" to give the appearance of
       a subroutine (although this is not considered good style).  One should
       note that these code blocks don't really exist as named subroutines
       (despite their appearance). The thing that gives this away is the fact
       that you can have more than one of these code blocks in a program, and
       they will get all executed at the appropriate moment.  So you can't
       execute any of these code blocks by name.

       A "BEGIN" code block is executed as soon as possible, that is, the
       moment it is completely defined, even before the rest of the containing
       file (or string) is parsed.  You may have multiple "BEGIN" blocks
       within a file (or eval'ed string); they will execute in order of
       definition.  Because a "BEGIN" code block executes immediately, it can
       pull in definitions of subroutines and such from other files in time to
       be visible to the rest of the compile and run time.  Once a "BEGIN" has
       run, it is immediately undefined and any code it used is returned to
       Perl's memory pool.

       An "END" code block is executed as late as possible, that is, after
       perl has finished running the program and just before the interpreter
       is being exited, even if it is exiting as a result of a die() function.
       (But not if it's morphing into another program via "exec", or being
       blown out of the water by a signal--you have to trap that yourself (if
       you can).)  You may have multiple "END" blocks within a file--they will
       execute in reverse order of definition; that is: last in, first out
       (LIFO).  "END" blocks are not executed when you run perl with the "-c"
       switch, or if compilation fails.

       Note that "END" code blocks are not executed at the end of a string
       "eval()": if any "END" code blocks are created in a string "eval()",
       they will be executed just as any other "END" code block of that
       package in LIFO order just before the interpreter is being exited.

       Inside an "END" code block, $? contains the value that the program is
       going to pass to "exit()".  You can modify $? to change the exit value
       of the program.  Beware of changing $? by accident (e.g. by running
       something via "system").

       Inside of a "END" block, the value of "${^GLOBAL_PHASE}" will be "END".

       "UNITCHECK", "CHECK" and "INIT" code blocks are useful to catch the
       transition between the compilation phase and the execution phase of the
       main program.

       "UNITCHECK" blocks are run just after the unit which defined them has
       been compiled.  The main program file and each module it loads are
       compilation units, as are string "eval"s, run-time code compiled using
       the "(?{ })" construct in a regex, calls to "do FILE", "require FILE",
       and code after the "-e" switch on the command line.

       "BEGIN" and "UNITCHECK" blocks are not directly related to the phase of
       the interpreter.  They can be created and executed during any phase.

       "CHECK" code blocks are run just after the initial Perl compile phase
       ends and before the run time begins, in LIFO order.  "CHECK" code
       blocks are used in the Perl compiler suite to save the compiled state
       of the program.

       Inside of a "CHECK" block, the value of "${^GLOBAL_PHASE}" will be
       "CHECK".

       "INIT" blocks are run just before the Perl runtime begins execution, in
       "first in, first out" (FIFO) order.

       Inside of an "INIT" block, the value of "${^GLOBAL_PHASE}" will be
       "INIT".

       The "CHECK" and "INIT" blocks in code compiled by "require", string
       "do", or string "eval" will not be executed if they occur after the end
       of the main compilation phase; that can be a problem in mod_perl and
       other persistent environments which use those functions to load code at
       runtime.

       When you use the -n and -p switches to Perl, "BEGIN" and "END" work
       just as they do in awk, as a degenerate case.  Both "BEGIN" and "CHECK"
       blocks are run when you use the -c switch for a compile-only syntax
       check, although your main code is not.

       The begincheck program makes it all clear, eventually:

         #!/usr/bin/perl

         # begincheck

         print         "10. Ordinary code runs at runtime.\n";

         END { print   "16.   So this is the end of the tale.\n" }
         INIT { print  " 7. INIT blocks run FIFO just before runtime.\n" }
         UNITCHECK {
           print       " 4.   And therefore before any CHECK blocks.\n"
         }
         CHECK { print " 6.   So this is the sixth line.\n" }

         print         "11.   It runs in order, of course.\n";

         BEGIN { print " 1. BEGIN blocks run FIFO during compilation.\n" }
         END { print   "15.   Read perlmod for the rest of the story.\n" }
         CHECK { print " 5. CHECK blocks run LIFO after all compilation.\n" }
         INIT { print  " 8.   Run this again, using Perl's -c switch.\n" }

         print         "12.   This is anti-obfuscated code.\n";

         END { print   "14. END blocks run LIFO at quitting time.\n" }
         BEGIN { print " 2.   So this line comes out second.\n" }
         UNITCHECK {
          print " 3. UNITCHECK blocks run LIFO after each file is compiled.\n"
         }
         INIT { print  " 9.   You'll see the difference right away.\n" }

         print         "13.   It only _looks_ like it should be confusing.\n";

         __END__

   Perl Classes
       There is no special class syntax in Perl, but a package may act as a
       class if it provides subroutines to act as methods.  Such a package may
       also derive some of its methods from another class (package) by listing
       the other package name(s) in its global @ISA array (which must be a
       package global, not a lexical).

       For more on this, see perlootut and perlobj.

   Perl Modules
       A module is just a set of related functions in a library file, i.e., a
       Perl package with the same name as the file.  It is specifically
       designed to be reusable by other modules or programs.  It may do this
       by providing a mechanism for exporting some of its symbols into the
       symbol table of any package using it, or it may function as a class
       definition and make its semantics available implicitly through method
       calls on the class and its objects, without explicitly exporting
       anything.  Or it can do a little of both.

       For example, to start a traditional, non-OO module called Some::Module,
       create a file called Some/Module.pm and start with this template:

           package Some::Module;  # assumes Some/Module.pm

           use strict;
           use warnings;

           # Get the import method from Exporter to export functions and
           # variables
           use Exporter 5.57 'import';

           # set the version for version checking
           our $VERSION     = '1.00';

           # Functions and variables which are exported by default
           our @EXPORT      = qw(func1 func2);

           # Functions and variables which can be optionally exported
           our @EXPORT_OK   = qw($Var1 %Hashit func3);

           # exported package globals go here
           our $Var1    = '';
           our %Hashit  = ();

           # non-exported package globals go here
           # (they are still accessible as $Some::Module::stuff)
           our @more    = ();
           our $stuff   = '';

           # file-private lexicals go here, before any functions which use them
           my $priv_var    = '';
           my %secret_hash = ();

           # here's a file-private function as a closure,
           # callable as $priv_func->();
           my $priv_func = sub {
               ...
           };

           # make all your functions, whether exported or not;
           # remember to put something interesting in the {} stubs
           sub func1      { ... }
           sub func2      { ... }

           # this one isn't always exported, but could be called directly
           # as Some::Module::func3()
           sub func3      { ... }

           END { ... }       # module clean-up code here (global destructor)

           1;  # don't forget to return a true value from the file

       Then go on to declare and use your variables in functions without any
       qualifications.  See Exporter and the perlmodlib for details on
       mechanics and style issues in module creation.

       Perl modules are included into your program by saying

           use Module;

       or

           use Module LIST;

       This is exactly equivalent to

           BEGIN { require 'Module.pm'; 'Module'->import; }

       or

           BEGIN { require 'Module.pm'; 'Module'->import( LIST ); }

       As a special case

           use Module ();

       is exactly equivalent to

           BEGIN { require 'Module.pm'; }

       All Perl module files have the extension .pm.  The "use" operator
       assumes this so you don't have to spell out "Module.pm" in quotes.
       This also helps to differentiate new modules from old .pl and .ph
       files.  Module names are also capitalized unless they're functioning as
       pragmas; pragmas are in effect compiler directives, and are sometimes
       called "pragmatic modules" (or even "pragmata" if you're a classicist).

       The two statements:

           require SomeModule;
           require "SomeModule.pm";

       differ from each other in two ways.  In the first case, any double
       colons in the module name, such as "Some::Module", are translated into
       your system's directory separator, usually "/".   The second case does
       not, and would have to be specified literally.  The other difference is
       that seeing the first "require" clues in the compiler that uses of
       indirect object notation involving "SomeModule", as in "$ob = purge
       SomeModule", are method calls, not function calls.  (Yes, this really
       can make a difference.)

       Because the "use" statement implies a "BEGIN" block, the importing of
       semantics happens as soon as the "use" statement is compiled, before
       the rest of the file is compiled.  This is how it is able to function
       as a pragma mechanism, and also how modules are able to declare
       subroutines that are then visible as list or unary operators for the
       rest of the current file.  This will not work if you use "require"
       instead of "use".  With "require" you can get into this problem:

           require Cwd;                # make Cwd:: accessible
           $here = Cwd::getcwd();

           use Cwd;                    # import names from Cwd::
           $here = getcwd();

           require Cwd;                # make Cwd:: accessible
           $here = getcwd();           # oops! no main::getcwd()

       In general, "use Module ()" is recommended over "require Module",
       because it determines module availability at compile time, not in the
       middle of your program's execution.  An exception would be if two
       modules each tried to "use" each other, and each also called a function
       from that other module.  In that case, it's easy to use "require"
       instead.

       Perl packages may be nested inside other package names, so we can have
       package names containing "::".  But if we used that package name
       directly as a filename it would make for unwieldy or impossible
       filenames on some systems.  Therefore, if a module's name is, say,
       "Text::Soundex", then its definition is actually found in the library
       file Text/Soundex.pm.

       Perl modules always have a .pm file, but there may also be dynamically
       linked executables (often ending in .so) or autoloaded subroutine
       definitions (often ending in .al) associated with the module.  If so,
       these will be entirely transparent to the user of the module.  It is
       the responsibility of the .pm file to load (or arrange to autoload) any
       additional functionality.  For example, although the POSIX module
       happens to do both dynamic loading and autoloading, the user can say
       just "use POSIX" to get it all.

   Making your module threadsafe
       Perl supports a type of threads called interpreter threads (ithreads).
       These threads can be used explicitly and implicitly.

       Ithreads work by cloning the data tree so that no data is shared
       between different threads. These threads can be used by using the
       "threads" module or by doing fork() on win32 (fake fork() support).
       When a thread is cloned all Perl data is cloned, however non-Perl data
       cannot be cloned automatically.  Perl after 5.8.0 has support for the
       "CLONE" special subroutine.  In "CLONE" you can do whatever you need to
       do, like for example handle the cloning of non-Perl data, if necessary.
       "CLONE" will be called once as a class method for every package that
       has it defined (or inherits it).  It will be called in the context of
       the new thread, so all modifications are made in the new area.
       Currently CLONE is called with no parameters other than the invocant
       package name, but code should not assume that this will remain
       unchanged, as it is likely that in future extra parameters will be
       passed in to give more information about the state of cloning.

       If you want to CLONE all objects you will need to keep track of them
       per package. This is simply done using a hash and
       Scalar::Util::weaken().

       Perl after 5.8.7 has support for the "CLONE_SKIP" special subroutine.
       Like "CLONE", "CLONE_SKIP" is called once per package; however, it is
       called just before cloning starts, and in the context of the parent
       thread. If it returns a true value, then no objects of that class will
       be cloned; or rather, they will be copied as unblessed, undef values.
       For example: if in the parent there are two references to a single
       blessed hash, then in the child there will be two references to a
       single undefined scalar value instead.  This provides a simple
       mechanism for making a module threadsafe; just add "sub CLONE_SKIP { 1
       }" at the top of the class, and "DESTROY()" will now only be called
       once per object. Of course, if the child thread needs to make use of
       the objects, then a more sophisticated approach is needed.

       Like "CLONE", "CLONE_SKIP" is currently called with no parameters other
       than the invocant package name, although that may change. Similarly, to
       allow for future expansion, the return value should be a single 0 or 1
       value.

SEE ALSO
       See perlmodlib for general style issues related to building Perl
       modules and classes, as well as descriptions of the standard library
       and CPAN, Exporter for how Perl's standard import/export mechanism
       works, perlootut and perlobj for in-depth information on creating
       classes, perlobj for a hard-core reference document on objects, perlsub
       for an explanation of functions and scoping, and perlxstut and perlguts
       for more information on writing extension modules.

perl v5.30.0                      2023-11-23                        PERLMOD(1)
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